Blog
Notes from the team.
Technology deep-dives, product launches, and our point of view on where interactive media is headed.
April 15, 2025 · Concurrents
Changing the paradigm on streaming games creates opportunities for a new media category
Streaming portions of multi-gigabyte games instantly creates opportunities for a new media category: Interactive UGC.
May 6, 2022 · Joe Hix
Concurrents published in IEEE Computer cover feature, May 2022
Subasset streaming — a novel approach that overcomes the cost, latency, and quality limits of cloud-rendered game streaming.
April 6, 2022 · Concurrents
Concurrents readies Slice as a way to experience game demos instantly
Featured on VentureBeat — Slice gives players instant access to game demos with no download.
March 21, 2022 · Concurrents
A new type of stream for interactive content
What if streaming meant streaming the engine itself — assets, geometry, textures — instead of a pre-rendered video signal?
March 1, 2022 · Concurrents
Slice 101: how to encode a Slice
A technical walkthrough — taking a game build and producing a streamable Slice that fans can play in a browser.
September 20, 2021 · Barry Jenkins (Forbes) · external
How video is failing to enhance and promote games
Game developers traditionally used video for promotion — but video is the wrong tool for an interactive medium.
September 20, 2021 · Barry Jenkins (Forbes) · external
How streamed game engine content could fuel the next phase of transmedia entertainment
CEO/Co-Founder discusses streamed game engine content applications across film, sports, music, and games.