concurrents

About Concurrents

We're changing how creators engage with games.

From playable trailers to cinematic versions of live or recorded gameplay to entire games — Concurrents delivers it all as streamed interactive media, not video. Lossless, instant, monetizable.

Why it matters

Streaming the game, not the video.

Video-based cloud gaming requires a GPU server per user, sends compressed pixels over the wire, and struggles with latency, jitter, and high frame rates. Concurrents takes a different approach: stream game-engine assets and render locally. Result — higher fidelity, lower cost, and engagement that travels.

Instant access

Multi-gigabyte games launched from a ~180MB client. Players start playing in seconds, not hours.

Lossless streaming

Native rendering quality at the player's machine. No video compression artifacts.

Engine-native delivery

Assets stream into a running engine. Unlimited frame rate, zero compression latency.

No re-architecting

Minimal impact on your development pipeline. Existing builds plug in directly.

Efficient data pipeline

Visibility-based prefetch — only the assets the player will see, in the order they'll see them.

New revenue streams

Extend IP monetization into UGC. Smart-contract entitlements track every derivative.