Technology
The game engine becomes the media player.
GPEG (Geometry Pump Engine Group) encodes and streams game-engine content to gaming devices — not pre-rendered video. The result: zero latency, no compression artifacts, an unlimited frame-rate ceiling, and the only technology purpose-built for streaming AR and VR interactive content.
- 13
- Issued patents (US & Intl)
- 0ms
- Compression latency
- ∞
- Frame-rate ceiling
- Lossless
- AR / VR ready
How it works
Stream the data, not the pixels.
Video-based cloud gaming sends a compressed pixel stream of a remote GPU. Costly, latency-bound, artifact-prone, and capped at the bitrate of the network.
GPEG sends just the engine assets the player needs next — a visibility-aware prefetch from a CDN. The game renders locally at native quality, while the engine acts as a media player for interactive content.
// GPEG vs. video streaming
| Server cost | GPU-free |
| Latency | local-render |
| Compression artifacts | none |
| Frame-rate cap | device-bound |
| AR / VR support | native |
IP foundation
A patent portfolio built for the next decade of interactive media.
13 issued patents covering conservative visibility precomputation, submesh clustering, texture tiling for granular visibility-based prefetch, and an API for navigation-driven asset streaming. Research published in IEEE Computer.