concurrents

Technology

The game engine becomes the media player.

GPEG (Geometry Pump Engine Group) encodes and streams game-engine content to gaming devices — not pre-rendered video. The result: zero latency, no compression artifacts, an unlimited frame-rate ceiling, and the only technology purpose-built for streaming AR and VR interactive content.

13
Issued patents (US & Intl)
0ms
Compression latency
∞
Frame-rate ceiling
Lossless
AR / VR ready

How it works

Stream the data, not the pixels.

Video-based cloud gaming sends a compressed pixel stream of a remote GPU. Costly, latency-bound, artifact-prone, and capped at the bitrate of the network.

GPEG sends just the engine assets the player needs next — a visibility-aware prefetch from a CDN. The game renders locally at native quality, while the engine acts as a media player for interactive content.

// GPEG vs. video streaming

Server costGPU-free
Latencylocal-render
Compression artifactsnone
Frame-rate capdevice-bound
AR / VR supportnative

IP foundation

A patent portfolio built for the next decade of interactive media.

13 issued patents covering conservative visibility precomputation, submesh clustering, texture tiling for granular visibility-based prefetch, and an API for navigation-driven asset streaming. Research published in IEEE Computer.